G-Scrap Collection is a compact VR indie game that puts you in the role of a space cleaner tasked with gathering star fragments after a celestial collision. Players collect broken star pieces, recycle them for gold, and spend that currency on playful tools sold by a quirky alien neighbor. The experience centers on simple physics-driven pickup mechanics, with a magic rod and hookshot offering varied ways to grab distant debris. Fans of short, experimental VR projects may enjoy the collectible CG content and the game's cheeky adult-themed extras, though it was made quickly as a game jam entry.
⭐ In G-Scrap Collection players scoop up scattered star fragments and recycle them to earn gold and progress.
⭐ Buy and equip quirky tools from an alien neighbor, including a magic rod and a hookshot to reach farther scraps.
⭐ VR-focused control set: movement, magic rod interactions, and hookshot mechanics for physics-based collection.
⭐ Collectible CGs and unlockable scenes that include interactions with two sex-doll androids as optional content.
⭐ Includes a recorded 30-minute gameplay video so non-VR users can preview the experience.
✅ G-Scrap Collection offers a short, focused loop ideal for players who want a quick VR session with clear objectives.
✅ The pickup-and-recycle mechanics are easy to learn and emphasize satisfying physics interactions.
✅ Magic rod and hookshot mechanics provide varied ways to approach collection challenges and environmental puzzles.
✅ Additional collectible CGs and a gameplay video extend replay value and let players preview content before diving in.
❎ Created during a two-week game jam, the title can contain bugs and rough edges typical of rapid development.
❎ The game is designed for VR headsets; players without compatible VR hardware will need to watch the included gameplay video instead of playing directly.
❎ Contains adult-themed content that may not be appropriate for all audiences.
Developed by a small indie team: FractalStella (2D art, 3D modeling, programming), MissPauline (2D art, 3D modeling), and Jayari (audio support). The project grew out of a game jam prototype and reflects a compact, experimental design approach.