One Year In is a compact, story-driven game that puts you in the role of Steven as he attempts to rekindle a relationship with Vivi after a cautious first year together. Players make dialogue choices and navigate social interactions to introduce playful, romantic moments while a few friends may offer help or create complications. If you enjoy character-focused narratives and choice-based encounters, One Year In delivers an intimate, bite-sized experience worth trying in its early form while the developer works on fixes and polish.
⭐ One Year In centers on a character-driven story where players control Steven and influence his relationship with Vivi through decisions.
⭐ Choice-based interactions create branching conversational moments and varied emotional outcomes depending on player decisions.
⭐ Compact, bite-sized structure that encourages replay to explore alternate choices and consequences.
⭐ Early build presentation with experimental content and ongoing updates planned by the developer.
✅ Intimate, character-focused narrative that emphasizes relationships over complex systems.
✅ Clear player agency: choices affect scenes and the direction of the couple's story.
✅ Accessible sessions that are easy to pick up and replay for different results.
✅ Active developer intent to address reported issues and improve the experience over time.
❎ This is an early release and may contain bugs or stability issues.
❎ Limited scope and content compared with a full, polished title as it is an initial build.
❎ Some rough edges in presentation and mechanics may remain until future updates.
Naughty Games Studios is the developer behind One Year In and published this initial build to gather feedback and iterate on the experience.
The current release is version 0.1.0b, the first public build; the developer has noted that bugs and problems may exist and will be fixed as they are reported.